File format = 18 Number of saves = 382 Editor version = 4654 Map name = TRIGSTR_003 = {Murder at the Mansion (v3.1) } Map author = TRIGSTR_043 = {bHawk - djs4000@yahoo.com } Map description = TRIGSTR_044 = {8 Friends have been invited to spend the night at the famous haunted mansion of Azeroth. It is said a great curse was cast upon it, and all who enter shall perish. } Players recommended = TRIGSTR_004 = {6-8 } Camera bounds: { -4864 -5632 4864 2560 -4864 2560 4864 -5632 } Map playable area = 84 Map playable area = 68 Map width = 96 Map height = 96 Flags: { Hide minimap in preview screens = 0 Modify ally priorities = 0 Melee map = 0 Playable map size was large and has never been reduced to medium = 0 Masked area are partially visible = 0 Fixed player setting for custom forces = 1 Use custom forces = 1 Use custom techtree = 0 Use custom abilities = 0 Use custom upgrades = 0 Map properties menu opened at least once since map creation = 1 Show water waves on cliff shores = 1 Show water waves on rolling shores = 1 Unknown = 0 Unknown = 0 Unknown = 1 } Map main ground type = 89 Campaign background number = 45 Map loading screen text = TRIGSTR_039 = {8 Friends have been invited to spend the night at the famous haunted mansion of Azeroth. It is said a great curse was cast upon it, and all who enter shall perish. |cff0000ffObjectives|r (Victims): -Survive until the timer ends -Figure out who is the killer -Kill the killer at the end of the game |cff0000ffObjectives|r (Killer): -Kill all the victims -Conceal Your Identity and Fool the victims Grand-Dragon made this version. If you find an edited version without Bhawk's or my name please e-mail me at: granddragon@dark-dragons.net } Map loading screen title = TRIGSTR_037 = {bHawk's and Grand-Dragon's } Map loading screen subtitle = TRIGSTR_038 = {Murder at the Mansion (v3.1) } Map loading screen number = -1 Prologue screen text = Prologue screen title = TRIGSTR_002 = { } Prologue screen subtitle = Number of players = 9 Players: { Player 1: { Status = Human Race = Human Fixed start position (0/1) = 1 Player name = TRIGSTR_001 = {Player 1 } Start position X = 0 Start position Y = -4992 Priorities: { Player 1 = No Player 2 = High Priority Player 3 = High Priority Player 4 = High Priority Player 5 = High Priority Player 6 = High Priority Player 7 = High Priority Player 8 = High Priority Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 2: { Status = Human Race = Human Fixed start position (0/1) = 1 Player name = TRIGSTR_010 = {Player 2 } Start position X = 0 Start position Y = -4992 Priorities: { Player 1 = High Priority Player 2 = No Player 3 = High Priority Player 4 = High Priority Player 5 = High Priority Player 6 = High Priority Player 7 = High Priority Player 8 = High Priority Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 3: { Status = Human Race = Human Fixed start position (0/1) = 1 Player name = TRIGSTR_011 = {Player 3 } Start position X = 0 Start position Y = -4992 Priorities: { Player 1 = High Priority Player 2 = High Priority Player 3 = No Player 4 = High Priority Player 5 = High Priority Player 6 = High Priority Player 7 = High Priority Player 8 = High Priority Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 4: { Status = Human Race = Human Fixed start position (0/1) = 1 Player name = TRIGSTR_012 = {Player 4 } Start position X = 0 Start position Y = -4992 Priorities: { Player 1 = High Priority Player 2 = High Priority Player 3 = High Priority Player 4 = No Player 5 = High Priority Player 6 = High Priority Player 7 = High Priority Player 8 = High Priority Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 5: { Status = Human Race = Human Fixed start position (0/1) = 1 Player name = TRIGSTR_013 = {Player 5 } Start position X = 0 Start position Y = -4992 Priorities: { Player 1 = High Priority Player 2 = High Priority Player 3 = High Priority Player 4 = High Priority Player 5 = No Player 6 = High Priority Player 7 = High Priority Player 8 = High Priority Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 6: { Status = Human Race = Human Fixed start position (0/1) = 1 Player name = TRIGSTR_014 = {Player 6 } Start position X = 0 Start position Y = -4992 Priorities: { Player 1 = High Priority Player 2 = High Priority Player 3 = High Priority Player 4 = High Priority Player 5 = High Priority Player 6 = No Player 7 = High Priority Player 8 = High Priority Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 7: { Status = Human Race = Human Fixed start position (0/1) = 1 Player name = TRIGSTR_015 = {Player 7 } Start position X = 0 Start position Y = -4992 Priorities: { Player 1 = High Priority Player 2 = High Priority Player 3 = High Priority Player 4 = High Priority Player 5 = High Priority Player 6 = High Priority Player 7 = No Player 8 = High Priority Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 8: { Status = Human Race = Human Fixed start position (0/1) = 1 Player name = TRIGSTR_016 = {Player 8 } Start position X = 0 Start position Y = -4992 Priorities: { Player 1 = High Priority Player 2 = High Priority Player 3 = High Priority Player 4 = High Priority Player 5 = High Priority Player 6 = High Priority Player 7 = High Priority Player 8 = No Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } Player 9: { Status = Computer Race = Human Fixed start position (0/1) = 1 Player name = TRIGSTR_017 = {Random Killer } Start position X = 0 Start position Y = 1088 Priorities: { Player 1 = Low Priority Player 2 = High Priority Player 3 = Low Priority Player 4 = Low Priority Player 5 = Low Priority Player 6 = Low Priority Player 7 = Low Priority Player 8 = Low Priority Player 9 = No Player 10 = No Player 11 = No Player 12 = No Player 13 = No Player 14 = No Player 15 = No Player 16 = No Player 17 = No Player 18 = No Player 19 = No Player 20 = No Player 21 = No Player 22 = No Player 23 = No Player 24 = No } } Number of teams = 2 Teams: { Team 1: { Flags: { Allied = 0 Share victory = 0 Share advanced unit control = 0 Share vision = 0 Share unit control = 0 } Players: { Player 1 Player 2 Player 3 Player 4 Player 5 Player 6 Player 7 Player 8 } Team name = TRIGSTR_018 = {Victims } } Team 2: { Flags: { Allied = 1 Share victory = 0 Share advanced unit control = 0 Share vision = 1 Share unit control = 0 } Players: { Player 9 } Team name = TRIGSTR_007 = {Killer } } }